what was offputting to me as a new player was:
-The lack of ability to judge what to do
For example, when I first started off I was just brought to the home page like “ummm ok now what” I figured out I needed supplies to get into classes but I didn’t know how’s many classes I need and such.
>I think a possible remedy would be a short “welcome” guide that teaches you the bare bone basics of the game
-The supplies situation
Class supplies was a PAIN for me to hunt down, and in my quest to make sure I had everything, I accidentally ended up in all the classes a year 1 student could take. Also some items like the potion supplies has misleading text (making it look like you need it for your first year). This kinda goes back to the first point as well
>A possible remedy could be a letter containing a list of supplies needed for different first year classes that would be mailed with the acceptance letter. This would fix the problem and fit the theme
-the beginners guide
Ok, this guide is wayyyyy too long for new players to read and fully understand the beginners section alone has 13 sections in 1 tab, 9 tabs are present, and this doesn’t even touch the rules yet.
>same solution as the first solution could work. Maybe in a “welcome” letter explain some of the important core mechanics like hunger and galleons. This would not replace the normal guidlines and rules though, just highlight the importantly ones. (Example: VIP privelages shouldn’t be included in a “beginners guide”)
-new players and gold
When you just start out, you don’t have very many ways to get gold at all. The ones I could identify were
1) peeves corner (a whopping 3 galleons?)
2) Fred and George (same situation)
3) grading (but you need to be level 3)
4) assignments (that can take at least a week to get graded)
5)interest from gringotts (I’m sitting on a whole 25knuts/ hour :/)
>maybe add in a way for gullible first years to make quick cash (maybe something along the lines of sampling some of Fred and George’s products XD)
-restricting new players functionality
My experience as a new player is that I couldn’t do much. Functions such as not being able to send gifts or do actions in chat limited my enjoyment.
By solving these, more players could join and stay in the game rather than dropping it and instead seeking other forms of entertainment
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